Last update 17/04/2025 Patch 8
PALADIN / SORCERER
LEVEL 1
The main melee weapon damage ability. Either set it at 17 if you plan on using Auntie Ethel’s Hair or leave it at 16 and use those two points on Wisdom.
LEVEL 2
At level 2 we unlock the most famous Paladin action – Divine Smite. Moreover, we obtain 2 level 1 spell slots.
First, the Paladin gets additional Smites – Thunderous Smite, Searing Smite, etc. They are cool and give additional effects. However, they are far weaker than Divine Smite. Why? Divine Smite only uses spell slots. Other ones take Action + bonus action + spell slot. You use up more resources to utilize them.
Of course, other Smites come with unique effects like Blind, Freighten, etc. They are great when fighting enemies weak to specific elements – thunder, fire, etc. They are also perfect in case you have no use for Bonus Action that turn.
Fighting Style
Here you can pick a style that fits your weapon usage or playstyle. For example, going with a shield and a one-handed weapon would benefit from Duelling. Want to go for very high damage, take Two-handed weapons and pick Great Weapon Fighting.
LEVEL 6
This is the first level when I recommend multiclassing to Sorcerer. We wanted that Extra Attack feature as in theory it doubles the damage output of Sorcadin and an aura for improved defense.
Dragon Ancestor
As Draconic Bloodline, you can choose one of the ancestors. These unlock a level 1 spell and later on, some unique effects based on the element you choose.
LEVEL 8
Utilize Metamagic
The most deadly combination in my opinion is
Metamagic: Quickened Spell. Consume 3 Sorcery points and cast a spell as a bonus action. You can use this attack with a weapon and use Fireball with bonus action. Or cast Haste and still attack three times on the same turn or do two attacks and an additional spell.
LEVEL 10
This is a big step for Sorcadin Build. A lot of good spells are unlocked and the build enters the final stage. Let’s go through how you should optimize it.
Haste
Gives Haste for the target, adding additional action points. This spell is the best used with
Metamagic: Quickened Spell. Consume 3 sorcery points and cast this on yourself with a bonus action. Then you can hit 4 times with smites in the same turn. Or use it on yourself and ally with
Metamagic: Twinned Spell














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