Amaterasu Build Order | Aom Retold | Age of Mythology 2026
Easy Japanese Build Order with Amaterasu
Age of Mythology: Retold
In this guide, I’ll walk you through a simple and reliable Japanese build order while playing Amaterasu. This opener is designed to be easy to execute, beginner-friendly, and flexible enough to transition into either an early army or a second Town Center. Let’s get started.
Opening Moves (Game Start)
As soon as the game begins, select all villagers and send them to hunt.
Your first Miko should immediately build a Shrine next to the gold mine.
The first newly spawned villager gathers gold.
The next two villagers go to wood.
The next seven villagers are all sent to food.
Your main goal in this phase is simple: reach 10 villagers on food. Once that’s done, you’ll have plenty of breathing room to scout the map—locate additional gold mines, huntable animals, or just keep an eye on your base.
Early Economy Setup
When you reach 150 gold, use your gold villager to build a Temple. While you can use a Miko for this, I prefer keeping her on Favor generation.
You may notice that I pre-queue both Shrine upgrades, which gives us an extra Miko early on. At this point, you have two options:
Use the new Miko to build another Shrine or help finish the Temple
Recommended: First, pre-queue a House with a villager, then build the second Shrine
This prevents accidentally hitting the population cap if your timing is slightly off.
Final Preparations Before Aging Up
Once you have 10 villagers on food, recruit one last villager and send him to wood. I also like to recruit one additional Miko at this stage.
This Miko will be the final unit before aging up.
At this point, your strategy can branch depending on your playstyle:
Early military pressure
Second Town Center
Defensive macro play
For this guide, we’ll focus on a strong early army.
Advancing to the Second Age
The moment I press the Advance button, I rebalance my economy:
5 villagers on food
6 villagers on wood
3 villagers on gold
While advancing, I research economy upgrades in this order:
Wood upgrade
Food upgrade
Gold upgrade
This order provides the smoothest resource flow for early aggression.
Second Age Setup & Shrine Play
If you choose Minakatatomi as your secondary god (as I do), one of your Shrines can act as a food-gathering silo. It will also be protected by wolves, which is why I send a Miko to hunt outside my base.
Once we hit the Second Age, the plan is to produce nonstop units until the 10-minute mark, then launch our attack.
Key steps:
Use your God Power on the Miko Shrine
Rally new villagers to food
Pre-queue the new economy upgrade from your secondary god
From this point on, designate one food villager as a full-time builder. He will construct:
Houses
One Dojo
One Guard House
Army Production & Resource Management
Careful resource spending is the key to this build.
Samurai & Yari Spearmen → cost food and gold
Archers & Myth Units → cost wood and gold
A critical rule here: never pre-queue units or buildings.
I only build houses when absolutely necessary and avoid queuing multiple houses at once. This ensures all available resources go directly into army production.
Myth Units & Upgrades
When I reach 15 Favor, I prioritize Myth Units. Ideally, you want around five Myth Units by the 10-minute mark.
Low wood? Build Samurai and Yari Spearmen
High wood? Add Archers or Myth Units
At the same time, make sure to research Myth Unit upgrades at the Temple, which cost food.
Armory Timing & Final Economy
Just before the 10-minute mark, build an Armory and research all three upgrades. Since we’re committing to a large army, upgrades make a massive difference.
Recommended villager distribution at this stage:
10 on food
8 on gold
8 on wood
As a general rule, don’t exceed 10 villagers on food until you have at least 5 on gold and 8 on wood. After that, adjust gold as needed based on unit production.
The 10-Minute Push
By the 10-minute mark, you should have:
A large, upgraded army
Several Myth Units capable of destroying buildings
Strong economic momentum
This is your moment to move out and attack.

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